The demo was absolutely amazing! If that could reach such a level of entrainment, then there is no doubt in my mind the Full Release will exceed that. I had an awesome time doing a Let's Play for the demo, so I look forward to doing another for the FR. Definitely worth the $$!!
That is correct. You get OST with the game for $9.99. We had troubles making it separate file to download so we are just happy to include it and let everyone have the OST.
Loved it. Played it for my channel and I'm also doing a 1 hr play through for GameLuster at a later point this month! (I apologize for the long intro, I was trying to think of a fun way to introduce the game, aaaaaand I got a little carried away.)
Hands down this is the best pixel art games ive ever played and its only a Teaser. Amazing Sound Design,Graphics and Atmosphere. I look forword to the full release and i will have my eye out for this gem.
loved your game down to very last detail. I thought it has probably the most atmospheric 2d game I've played honestly. Excited to see the full release. I thought the pacing and complexity of the puzzles was nice. Cant wait to see what you add for the full release I'll be keeping and eye put!
I did play it if you would like to check it out heres a link.
This has some great creepy atmosphere which plays well to pixel art style. I just wish there was a bit more "I know you're here" presence in the beginning portions of the game (i.e after you wake up and leave the room you fell in). Keep it up.
What an improvement from the first release of this demo! The additional story, creepy atmosphere, and threat of danger were all great additions to the game. The fact that you can die now gives the player a sense of dread, since there is now consequence for getting too close to the demonic bunny, and dread is always great in horror games. :) It also is quite visibly appealing, which is always a bonus!
There were some issues and fixes I noticed when I played through it (all of which I talk about at the end of my video if you'd like my full thoughts on the game, good and bad), but this demo is by no means unplayable. In fact, it's quite entertaining, so if you want to play it yourself, you definitely should! I'm excited to see Ellen going in this direction and can't wait for more updates in the future.
I found this game as it was featured in Gamejolt. I an highly intrigued about this game and wish I can play the full version of this to learn more about the story.
I am absolutely in love with this and can't wait till this game is finished. I know it's still in early development but I really enjoyed how well I got sucked into the game. The story thus far and the atmosphere were simply amazing. Really looking forward to see where this game goes. <3
Oooh, well this mystery is certainly mysterious! This is a great little demo, it really whets the appetite and leaves me wanting to know what happens next!
The style is great. I'm loving this old school revival, utilising the pixelated look, and the side-scrolling adventure game feel is awesome! The only little thing I had issues with was not realising that you have to press E to move between screens. I was wandering around like an idiot (which is nothing new for me to be honest haha!) for a while before I figured that one out!
Keep up the awesome work everyone, can't wait to dive back into this one once there's more to be uncovered =)
There were definitely a lot of strengths in the demo. The setting, lighting, and visuals meshed well together and created a perfect setting. I can't stress the importance of plot enough, so providing a backstory involving unsolved murders and spirits was also a great start. It reeled me in as it basically set the tone for what the game will be about. The biggest complaint I have, however, is the backtracking.
I've noticed other Let's Players comment on it already, so I'm sure by now I'm just regurgitating what's been said before. Backtracking essentially decreased the tension of the game for me. I think it'd be great to replace sections of it with puzzles instead. Puzzles, cutscenes, lore, or basically anything that contributes to actual gameplay or plot. It's important to maintain feelings of dread.
Aside from that, the concepts you've showcased in the demo show great potential. It's just the gameplay itself that may be a little lacking here, so hopefully our suggestions can help you form new ideas.
Overall, the demo needs a bit more polishing, but the concepts are great. With that said, I wish you the best of luck with game development as I think you're definitely on to creating something big with this.
Hiya, I'll start this off by saying that I did have some fun with the demo here, but it wasn't all sunshine and roses.
I'll start off with what I enjoyed about it. It's visually appealing, the pixelated art style suites the game nicely and it's presentation is great. The story seems quite interesting given the little bit of exposition at the start, and the little clues scattered throughout the game. The atmosphere is a little bit tense, which is good given that this is meant to be a horror game of sorts. That about sums up what I enjoyed in the demo.
Now for some things I didn't quite enjoy about the experience. The backtracking, I don't know too many people who enjoy running back and forth between the same areas in search of the next plot progression point and it was certainly something that stood out as a problem to me. Given that this is only a demo, where the entire play session is only around 10 minutes, a fair chunk of that is filled with backtracking, looking for the next item/object to trigger the next event, but hey, what do I know about game design right? Next up is the flashlight, it's utterly useless in the current state. Made further useless by the fact that sprinting cancels it completely, this one is more of a minor thing to me. That's about all that I can say that I didn't like.
At the end of the day, you have an interesting idea here. A mysterious story, great art style, and a tense atmosphere, all the workings for a great horror game. Given that this is only a small chunk of the game the backtracking isn't a huge issue, however I don't believe that this segment was the absolute best way to showcase your game and get people interested in it. I will keep an eye out for the full release of the game, but if the demo is any indication of what the full release will provide...let's just say I'm not going to hold my breath for it.
I, like many others here already, recorded a short let's play of the demo for my channel, hope you don't mind.
It's a great gaming concept, but definitely needs some more time and development. The atmosphere is on point, but the execution of scares is missed. I kept expecting something to happen when nothing did. There should be a monster chasing the character after blood covers the door from the cat's death to prompt them to sprint to the open door at the end of the long corridor; also, the flashlight needs to be better implemented. I could not use my flashlight the entire time and be perfectly fine with seeing my environment, which is not how a flashlight should work. The demonic bunnies at the end were really cool, and I wish I had seen them more instead of just at the demo's finale. There's a lot of great stuff here though, despite the kinks, and I'm excited for the eventual full release to see how the game improved, and what really happened to the family on White Hill! As it stands for a demo, 6/10 (but I'm betting that score will go up with the game's full release).
Not bad, the art is really good, the walking is really slow, considering having to walk across the map multiple times to progress. The flashlight seemed all but pointless. I didn't actually realize this was a horror game, so that was an interesting surprise, horror and detective combined is an interesting concept. Most of the "jump scares" were fairly predictable, nice touch with the cockroach though. I'm intrigued enough to want to see where you go with this, the thing that I have to complain about some is the lack of puzzles, as this was more or less 2D walking simulator, I'm hopeful that there are some puzzles to have to figure out as you release more. Nice work though overall.
I really love the kinda old school pixel art. The audio in this game really projects the atmosphere and horror elements of the game. Looking forward to the full game!
I loved how you did the jump scare surprises it really actually got me twice! Pixel art can be hard to pull off but, you did it very well. The only thing I was confused on was the first part with the thing on the floor. Couldn't tell if it was a coat, a dog, or what! I'm glad you did the art style this way though for some reason I just felt like it was more immersive the way you presented it!
This game was amazing! I really wasn't expecting this much from a pixelated side-scroller horror game! I'm not saying that the genre is bad or anything, but they're not usually this immersive! The atmosphere, the colors and the sounds were all so pleasant and I loved every second of it. The animation was super precise and very smooth! I have no complaints about this game and I can't wait for the full release!
I really love what you have here! I'm very excited to see what you do with the rest of the game! I played the game on my channel and really had a good time!
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The demo was absolutely amazing! If that could reach such a level of entrainment, then there is no doubt in my mind the Full Release will exceed that. I had an awesome time doing a Let's Play for the demo, so I look forward to doing another for the FR. Definitely worth the $$!!
Great Work!
I covered Ellen for 1Game1Minute! It's a lot of fun so far :-)
Are there any plans for a Linux version ?
Sorry not at the moment and once there is a plan, we are definitely going to announce it to the followers ^^
I'm just glad you're open to the idea. Hopefully one day you can make it happen if it makes sense for you. Best of luck regardless !
I bought the game at $5.99
For that the page here said I got the game AND the OST
Now you have changed it and removed the OST from my purchase.
Why?
Just messaged you on Discord. Linking you to OST, we had to go back to original price and that is $9.99.
Thank you
So for $9.99 you get the OST with the game? That's what it seems.
That is correct. You get OST with the game for $9.99. We had troubles making it separate file to download so we are just happy to include it and let everyone have the OST.
Loved it. Played it for my channel and I'm also doing a 1 hr play through for GameLuster at a later point this month! (I apologize for the long intro, I was trying to think of a fun way to introduce the game, aaaaaand I got a little carried away.)
I managed to get through the whole first chapter with broken legs because I was afraid of wasting my medkit.
Why would you do that :P
This was a great demo, the sound design and the monster were great.
Hands down this is the best pixel art games ive ever played and its only a Teaser. Amazing Sound Design,Graphics and Atmosphere. I look forword to the full release and i will have my eye out for this gem.
loved your game down to very last detail. I thought it has probably the most atmospheric 2d game I've played honestly. Excited to see the full release. I thought the pacing and complexity of the puzzles was nice. Cant wait to see what you add for the full release I'll be keeping and eye put!
I did play it if you would like to check it out heres a link.
This has some great creepy atmosphere which plays well to pixel art style. I just wish there was a bit more "I know you're here" presence in the beginning portions of the game (i.e after you wake up and leave the room you fell in). Keep it up.
SO MUCH FUN
What an improvement from the first release of this demo! The additional story, creepy atmosphere, and threat of danger were all great additions to the game. The fact that you can die now gives the player a sense of dread, since there is now consequence for getting too close to the demonic bunny, and dread is always great in horror games. :) It also is quite visibly appealing, which is always a bonus!
There were some issues and fixes I noticed when I played through it (all of which I talk about at the end of my video if you'd like my full thoughts on the game, good and bad), but this demo is by no means unplayable. In fact, it's quite entertaining, so if you want to play it yourself, you definitely should! I'm excited to see Ellen going in this direction and can't wait for more updates in the future.
I found this game as it was featured in Gamejolt. I an highly intrigued about this game and wish I can play the full version of this to learn more about the story.
Really Good Game : )
Subscribe Today To My Channel - https://www.youtube.com/channel/UCMtO0fz7jBGyPBGqm6L4Kvw
Gave it a go...
Bravo! Un solide pixel horreur 2D je meurs d'envie de jouer la suite!
I am absolutely in love with this and can't wait till this game is finished. I know it's still in early development but I really enjoyed how well I got sucked into the game. The story thus far and the atmosphere were simply amazing. Really looking forward to see where this game goes. <3
I made a game play video on it too!Loved the visual style and atmosphere! Definitely going to keep an eye out for the full release! Here's me playing through it! :D
I loved the atmosphere and the sounds from this game! I can't wait for the full release!
Oooh, well this mystery is certainly mysterious! This is a great little demo, it really whets the appetite and leaves me wanting to know what happens next!
The style is great. I'm loving this old school revival, utilising the pixelated look, and the side-scrolling adventure game feel is awesome! The only little thing I had issues with was not realising that you have to press E to move between screens. I was wandering around like an idiot (which is nothing new for me to be honest haha!) for a while before I figured that one out!
Keep up the awesome work everyone, can't wait to dive back into this one once there's more to be uncovered =)
ฅ/ᐠ。ᆽ。ᐟ \ ~Hello~
There were definitely a lot of strengths in the demo. The setting, lighting, and visuals meshed well together and created a perfect setting. I can't stress the importance of plot enough, so providing a backstory involving unsolved murders and spirits was also a great start. It reeled me in as it basically set the tone for what the game will be about. The biggest complaint I have, however, is the backtracking.
I've noticed other Let's Players comment on it already, so I'm sure by now I'm just regurgitating what's been said before. Backtracking essentially decreased the tension of the game for me. I think it'd be great to replace sections of it with puzzles instead. Puzzles, cutscenes, lore, or basically anything that contributes to actual gameplay or plot. It's important to maintain feelings of dread.
Aside from that, the concepts you've showcased in the demo show great potential. It's just the gameplay itself that may be a little lacking here, so hopefully our suggestions can help you form new ideas.
Overall, the demo needs a bit more polishing, but the concepts are great. With that said, I wish you the best of luck with game development as I think you're definitely on to creating something big with this.
Hiya, I'll start this off by saying that I did have some fun with the demo here, but it wasn't all sunshine and roses.
I'll start off with what I enjoyed about it. It's visually appealing, the pixelated art style suites the game nicely and it's presentation is great. The story seems quite interesting given the little bit of exposition at the start, and the little clues scattered throughout the game. The atmosphere is a little bit tense, which is good given that this is meant to be a horror game of sorts. That about sums up what I enjoyed in the demo.
Now for some things I didn't quite enjoy about the experience. The backtracking, I don't know too many people who enjoy running back and forth between the same areas in search of the next plot progression point and it was certainly something that stood out as a problem to me. Given that this is only a demo, where the entire play session is only around 10 minutes, a fair chunk of that is filled with backtracking, looking for the next item/object to trigger the next event, but hey, what do I know about game design right? Next up is the flashlight, it's utterly useless in the current state. Made further useless by the fact that sprinting cancels it completely, this one is more of a minor thing to me. That's about all that I can say that I didn't like.
At the end of the day, you have an interesting idea here. A mysterious story, great art style, and a tense atmosphere, all the workings for a great horror game. Given that this is only a small chunk of the game the backtracking isn't a huge issue, however I don't believe that this segment was the absolute best way to showcase your game and get people interested in it. I will keep an eye out for the full release of the game, but if the demo is any indication of what the full release will provide...let's just say I'm not going to hold my breath for it.
I, like many others here already, recorded a short let's play of the demo for my channel, hope you don't mind.
Cheers.
It's a great gaming concept, but definitely needs some more time and development. The atmosphere is on point, but the execution of scares is missed. I kept expecting something to happen when nothing did. There should be a monster chasing the character after blood covers the door from the cat's death to prompt them to sprint to the open door at the end of the long corridor; also, the flashlight needs to be better implemented. I could not use my flashlight the entire time and be perfectly fine with seeing my environment, which is not how a flashlight should work. The demonic bunnies at the end were really cool, and I wish I had seen them more instead of just at the demo's finale. There's a lot of great stuff here though, despite the kinks, and I'm excited for the eventual full release to see how the game improved, and what really happened to the family on White Hill! As it stands for a demo, 6/10 (but I'm betting that score will go up with the game's full release).
Very nice. A great atmosphere and I am already intrigued by the story.
Gave it a go...
Amazing game, i have to say you rly pulled off the pixelated art style, not to mention great atmosphere and music. Can't wait for the full release!
Not bad, the art is really good, the walking is really slow, considering having to walk across the map multiple times to progress. The flashlight seemed all but pointless. I didn't actually realize this was a horror game, so that was an interesting surprise, horror and detective combined is an interesting concept. Most of the "jump scares" were fairly predictable, nice touch with the cockroach though. I'm intrigued enough to want to see where you go with this, the thing that I have to complain about some is the lack of puzzles, as this was more or less 2D walking simulator, I'm hopeful that there are some puzzles to have to figure out as you release more. Nice work though overall.
I really love the kinda old school pixel art. The audio in this game really projects the atmosphere and horror elements of the game. Looking forward to the full game!
Great Concept ! Really Got chills while playing it! Can't wait for full version! :)
This game was amazing! I really wasn't expecting this much from a pixelated side-scroller horror game! I'm not saying that the genre is bad or anything, but they're not usually this immersive! The atmosphere, the colors and the sounds were all so pleasant and I loved every second of it. The animation was super precise and very smooth! I have no complaints about this game and I can't wait for the full release!
I absolutely love this so far! I can't wait for the full game to come out. I did a let's play and I hope you don't mind if I link it here. :)
Your game play very much fun and thank you for your feedback!
The game will be released very soon, we are working hard on it ^
Thank you for playing Ellen, we really enjoyed watching you play ^^
One of the best game play videos yet.
The demo is really amazing! Can't wait for the full release!
Greetings from Germany :D